What it is
Earth Games turns real towns and cities into a 3D world you can walk, drive and fly through. Streets, buildings, rivers and hills are where they are in real life, so you can find your own street, drive your commute or fly over a city you have never visited.
Everyone is in the same world at the same time. You can meet friends at an exact spot, explore together and talk to the people near you.
So far 101 places are live, covering 4,584 square miles and 4,230,958 buildings. Watch the world grow week by week.
What you can do
Explore real streets at eye level, go inside buildings, and visit landmarks.
Cars, trucks and motorcycles, each with its own handling, on the real road network. See every vehicle.
Take a helicopter from anywhere, or find an airplane parked at a real airport and take off from its runway.
Games run on top of the world. Open your in-game phone to see the ones that are live.
Choose the next town to be built and the next game to be made. Vote once a day.
Send a link to the exact spot you are standing on. Whoever opens it appears next to you.
How the world is built
The world is made from open data: OpenStreetMap for roads, water and places, Overture Maps for building shapes and heights, ESA WorldCover for forests, fields and other land cover, and USGS and Copernicus elevation for the terrain. Detail the data doesn’t have, such as building textures, is generated to fit. The attribution page lists every source and license.
It is built square by square, starting downtown and growing outward. Places with player votes are built first, and after that the map grows toward where people spend time. Map edits made in OpenStreetMap show up in the game within days.
A world other games are built on
The 3D world is the base. Games are layers on top of it, and players choose which ones get made by suggesting ideas and voting on them.
Who makes it
Earth Games is made by Avatar Genie LLC. Questions, press and partnership inquiries: contact us. More answers are in the FAQ.